![]() Each game have at least little differences in single and multiplayer games, so why not?Ĭurrently are some features related only to AI: likes system and goals. AI in Freeciv is very bad, but developers split features prepared for multiplayer and for single palyer game (with AI), giving rulesets/mods authors to use it depending on mod use-cases. THIS is probably a bigger turn off of playing this game, than the AI not using airplanes or randomly declaring war on me. Last game had a mod that disabled these interuptions. Its just annoying when you have 20+ civs. I dont think Firaxis would actually enjoy that.Īside from the poor behavior, Im really annoyed that when playing games with high amount of cvis, mid game, EVERY turn is interupted by a civ(doing some sort of animation) telling me off, praising me, asking me for something, etc. As it stands, the white knights only defense of the games really bad launch is "its a civ game, it needs to expansions to flesh it out." So ipso facto, the people defending the game, are actually arguing that you shouldnt buy the Civ Games, until theyve had several expansions. If I were firaxis, I wouldnt even DREAM of announcing 7(in 3-4 years I assume) until I am 100% positive the common AI qualms are solved, and then I would make that the BIGGEST selling point. The game sold really well, and most people played it past the point of refund(believe it broke the record for most consecutive players on steam, but was short lived for about 2 days before people got mad about the bugs and broken AI) 引用自 TheFatGopher:Does anyone know if they plan on making a new Sid Meier's Civilization game ? Diplomatic points will be gathered faster in some criteriaĭepending how many alliance point we have They must deliver weapon, money and known what tank is.ĥ. Keep in mind: how spy could recruit partisant - tanks for example - when they don't know needed technology to create tanks. Position in some criteria like military, economy, culture, science should be added in reverse order to loyality of each of your city (multiplied by some constant value)Īfter researching census, each espisoage action in your country will have less chance to successĮach technology and idea target know, but you don't, will decrease your's spy effectiveness on target territory. Loyality should been calculated, adding this formula:Įach country, you know should be taken in mind. (maybe moving it to diplomacy category, instead create a new?)Ģ. Create disposition/habbits/propaganda card slots (maybe best name is domestic and external policy)Ī) Religious nation - movement of all religious units of other civilization on your teritory was decreasedī) Free religion - you cannot declare religion war, but your citizens are happierĬ) injuries/habbits card - giving you more injuries to other civilization if some civilization performs operation against you, which are forbidden by this card - for example espisoge injuries card, religion injuries card.ĭ) There should be some card, which also modify your citizens loyality (propaganda effect), depending on possition in one of category against other countiers, like economy, military, etc. Some was brought, when playing in Civilization 6: Gathering Storm.ġ. Some idea I decided to include in progress, but I don't realize it yey. I am lone (an only) progress game developer, Civ-Like game. ![]() My thought to change in Civlization VIIFirstly, sorry for my English.
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